Games that tightly integrate AMDAGS or NVAPI libraries may not work with DXVK on Windows if they do not handle errors gracefully and provide fallback paths. Recent RTSS versions should work with DXVK, but if not, the software may need to be uninstalled. Note: The RTSS overlay is implemented as a Vulkan layer, and gets loaded even if the application is not running. While any of these may work with DXVK, please disable any potentially problematic software when running into issues. The RivaTuner Statistics Server overlay.Any overlay provided by game launchers (Steam, Epic Games Store, Uplay, Origin).This includes the following applications: Third-party software that interacts with D3D11 and/or Vulkan at the API level will often interfere with DXVK and cause it to crash or not work as expected. Note: DO NOT replace Windows DLLs in System32 or SysWOW64 with DXVK's. Windows applications will never load DLLs of the wrong architecture. Note: Make sure to use the 32-bit DLLs for 32-bit games. This commonly affects games with anti-cheat systems, such as Genshin Impact. Similarly, some games will refuse to run with DXVK DLLs even if it could theoretically work. A common scenario that causes a crash is when the game loads dxgi.dll from System32, but then uses the d3d11.dll provided by DXVK. Applicatons may choose to only load DLLs from the system's System32 directory rather than the exxecutable path, in which case the game will either crash or continue using the native D3D implementation. Some games fail to load all required DXVK DLLs even when they are correctly placed next to the game's executable. Many issues with running DXVK on Windows are outside of our control and cannot be fixed within DXVK. While using DXVK on Windows may generally work, especially on a clean and well-maintained Windows install, we do not support it officially.
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